Sakurai recently accepted an Art Encouragement Prize from the Japanese government’s Agency of Cultural Affairs.

“There was a culture of making Americanised games because various [games] were popular in America.”

He stresses that “doing things freely” without succumbing to external pressure is crucial to creating good games.

Donkey Kong looking shocked in Donkey Kong Bananza.

We’ve seen numerous times the value of allowing studios and developers to execute their visions without interference.

As a counterpoint, we’ve also seen studios flounder for many years without producing a viable product.

It’s a never-ending balancing act within triple-A development and isn’t likely to disappear anytime soon.

Verdant forestry near Kvatch.

maelle and gustave overlooking the monolith in clair obscur expedition 33.

Sakurai Sora

Min Min from Super Smash Bros Ultimate kicking the air

via Masahiro Sakurai

masahiro sakurai

via Masahiro Sakurai

Super Smash Bros Franchise Tag

Triple-A Games