Yeomans is a relative newcomer to VGC, having only competed in a single regional before EUIC.
More surprising still, Yeomans didn’t qualify for the final rounds of that regional.
Opposite him, Yeomans was running Miraidon, Farigiraf, Incineroar, Urshifu, Iron Treads and Iron Hands.
As you’re able to imagine, the third game was a nail-biter for both sets of fans.
Wolfe can’t play patient because he needs to remove Miraidon before Trick Room expires in two turns.
Essentially, if playing correctly, Wolfe will always double-attack Miraidon.
We know from previous calculations that an Electro Drift from Miraidon would knock out Incineroar.
Wolfe doesn’t Protect, instead using Flare Blitz on Miraidon to eventually secure the knockout with a burn.
Without Miraidon, Yeomans can no longer win and concedes the match.
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