Indiana “Open Zones” Jones
Games likeUnchartedtend to only give you so much leash.
Its more like several open-world games in a trench coat than a traditionally linear one.
Thats a pretty strange structure.
It makes sense for that studio’s quest-driven games, likeThe Outer Worlds.
Plus, it works well as a check on the player’s level.
The result is a pretty satisfying mix of open-ended exploration and set-the-controller-down-for-a-few-minutes cutscenes.
They want to soak it up, not speed through it.
Wolfenstein and the Temple of Doom?
Indiana Jones: The New Colossus?