Fighting games rarely have good storylines.
Now, touch it.
Not unless you’re talking about the Tekken 3 opening cinematic, that is.
I get why most fighting games lack a strong narrative.
Their core gameplay loop is that every other character whales on the others just… because.
Theres usually an underlying narrative, but fighting makes it hard for any sense of logic to fly.
Theres often demons or superpowers involved, but what kind of self-respecting demon can be defeated by punches?
Meanwhile, if games go for a smaller, more grounded storyline, there are no stakes.
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Ling Xiaoyu can open that theme park if she wants - who cares?
For that to work though, each character needs to be bordering on iconic.
Then the fun really starts.
Then again, what else does Hwoarang really need to do?
This bookends the opening with the central plot, but really, who cares?
It’s a fighting game with weird demon stuff, big whoop.
Now, why was that little Chinese girl beating people up on a cruise ship?
I wish more fighting games told their stories like this.